

It usually samples all textures according to the UVs allowing you to texture even cliffs and overhangs without texture stretches – however the first detail layer may use top down projection to enhance mesh blending with objects using the Top Down Projection shader or hide texture seams at UV shell borders. The mesh terrain shader lets you shade any custom mesh using up to 4 detail textures (albedo, smoothness and normal) mixed together based on an RGB splat map. These shaders are needed in case you want to use features such as the simple outline along with a “regular” material as they allow you to set up the stencil buffer properly.ĭetails → Environment related shaders Mesh Terrain Shader While the first one simply adds support for stencil options and rim lighting the Uber version comes with a bunch of advanced features such as parallax mapping, specular anti aliasing, horizon occlusion, bent normals and lets you fade out geometry close to the camera. Shader Overview The new standard Lit Lit extended and Lit Uber shader Import the package – if you have not done already – and open the included “Environment Demo” scene (located in Lux URP/ LWRP Essentials → Demos ).So you should enable it in your Scriptable Render Pipeline Settings. Lux URP/LWRP Essentials fully support the SRP batcher.If you check Opaque Downsample or not is up to you. Open the Scriptable Render Pipeline Settings assigned under Project Settings → Graphics and check Depth Texture and the Opaque Texture as both are needed by e.g.Set Color Space to Linear in Project Settings → Player → Other Settings.Make sure you have the proper version of the Core RP Library and the Lightweight RP / Universal RP installed (5.16.1, 6.9.1, 7.1.8, 7.2 or 7.41 - according to the shader package you have imported) in the Window → Package Manager.Mixing Cloth and standard metallic lighting Using Rim Lighting to highlight selected objectsįast or Toon Outlines and multiple Materials Writing to the stencil buffer using the Lit Extended Shader In case you import one of the older packages some features described here may not be available as I usually do not backport new features to older versions. Simply replace it with “Lux URP” when it comes to shader or script names. The documentation may still use “Lux LWRP” here and there. Packages for URP 7.1.8, URP 10.3.2, URP 11and URP 12.1 are included.Īll shaders support S ingle Pass Stereo rendering - this includes shaders, which sample the camera depth or opaque texture like water, particles, decals and glass.

Lux URP Essentials have been tested using URP 7.2, URP 7.4.1, URP 8.2., URP 10.3.2. Lux URP Essentials have been successfully tested in Unity 2019.1.3, 2019.1.1.10 using LWRP 5.16.1 and Unity 2019.2.0f1 using LWRP 6.9.1 Please make sure you have a look into the section FAQ where I will collect frequently asked questions as well as tips and tricks and visit the forum. Skin, hair, cloth, transmission, clear coat, glass, fuzz, toon lighting, simple flat shading and lit and shadowed particles.į ast outlines, rim based animated highlights, hidden surfaces, screen space decals, billboards and simple volumetrics.Ĭustom nodes for cloth, transmission, clear coat, glass and toon lighting next to some handy helper nodes like procedural stochastic texturing. Mesh terrain, (interactive) grass, foliage, rock, water, tree creator, height blended parallax terrain and terrain blend shaders.
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Lit extended and Lit Uber with full stencil support and further functions.

I tried to somehow cluster the provided shaders using hopefully meaningful categories as listed below - ne vertheless I just encourage you to check out all included demos to get the full picture. It reduces the gap between HDRP and URP by adding missing advanced lighting models and ships with a ton of various rendering features to cover a wide range of use cases. Lux URP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph. Lux URP Essentials 1.8 Lux URP Essentials
