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A bear was our first creature and “Banjo” the bear was born. Then Tim was unhappy with the whole boy/hero thing and said we should change it to an animal. So we went back to our barn and tried their method, “Dream” started to run great. I remember Tim trooping us all across the courtyard to look at “Conker” and our hearts all sank as “Conker” was really good.

The “Conker” team had gone more the tried and trusted route as used in “Mario 64” and had left us behind. In “Dream” we had this elaborate floor system that meant we could stretch the polygons into any shape to create some really great looking landscapes that really hadn’t been tried before, unfortunately the N64 just didn’t have the power to run it at a decent frame rate and we were struggling to make it work. The “Killer Instinct” team had started “Conker” and it looked and played fantastically. I think the final nail in the coffin for “Dream” came from another one of Rare’s teams. The demos that I’ve put on the site are all using proper samples as opposed to the N64 versions which were obviously not as good quality due to memory restrictions. The game was a huge RPG, which I loved as I was a huge “Zelda” fan, and I tried to write some really strong themes for all the characters.
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Pretty soon after I joined the game it was decided that it was too big for the SNES and was converted over to the N64, plus we were going to be using the extra “bulky drive” add on, that Nintendo told us they had in development.
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I was shown the demo of the game running on the SNES and was blown away it looked beautiful and was obviously going to be a big step up from “Donkey Kong Country”. It was very secret and Tim Stamper was leading the team, nobody outside the team knew anything about it. The core team from “Donkey Kong Country” had given DK to another team to carry on with and was working on this game which was going to be Rare’s greatest SNES title. I started at Rare in October 1995 and when I got there “Dream” was already going.
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įrom Grant Kirkhope’s website we can read many interesting facts about Dream’s development and download some unused / beta songs: Finally, Project Dream was shown at the 1997 E3 as Banjo-Kazooie. A screenshot from the Project Dream phase, shows Edison in a pirate town, but we do not know if it is a concept art or a Nintendo 64 tech demo. Dream was also scheduled to include a rabbit that looked like a man, a dopey dog and a bear that became Banjo. The project starred a boy named Edison, who owned a wooden sword and got into trouble with a group of pirates lead by Captain Blackeye. Banjo-Kazooie was originally known by the project name Dream for the Super Nintendo Entertainment System.
